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What a Mobile App Costs, Including the Parts Nobody Quotes

Mobile app costs: £25,000 to £60,000 for a simple app, up to £150,000 for a substantial one, plus store fees, OS updates and 20 to 30% of build a year.

Updated 2 min readBy SpiderHunts Technologies

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Quick answer — TL;DR

A simple app is £25,000–£60,000, a substantial one £60,000–£150,000. The costs people forget are annual store fees, mandatory updates when operating systems change, and support for users who cannot install it. Budget 20–30% of build annually.

Ask whether you need an app at all

Most business requirements described as “we need an app” are satisfied by a well-built responsive website, at a third of the cost and with no store approval, no install friction and no version fragmentation.

Native apps earn their cost for four things: reliable offline operation, push notifications, device hardware access, and frequent daily use where an icon on the home screen matters.

Cost by type

TypeTypical costTimeline
Simple app, one platform, no backend£15,000–£30,0006–10 weeks
Standard app, both platforms, backend£40,000–£90,0003–5 months
Complex app, offline, integrations£90,000–£200,0005–9 months
Adding to an existing web platform£25,000–£60,0002–4 months

The ongoing costs

  • Store fees annually for developer accounts
  • Mandatory updates when operating systems change — apps that are not updated eventually stop being accepted
  • Store review for every release, with occasional rejections that cost days
  • Support for install problems, which is a category of support websites do not have
  • Backend hosting and the API the app depends on
The mandatory update point surprises people. An app left untouched for two years will typically need work simply to remain installable, regardless of whether you wanted to change anything.

Cross-platform or native

Cross-platform frameworks let one codebase serve both platforms and typically save 30–40% against building twice. They are entirely adequate for most business apps.

Native is worth it for heavy graphics, deep hardware integration or where platform-specific polish is part of the product. For an internal tool or a customer portal, cross-platform is usually the right call.

Reduce cost without gutting it

  1. Launch on one platform first — whichever your users actually have
  2. Cut roles before features; each role multiplies testing
  3. Use the web for anything that does not need to be native
  4. Skip the admin interface initially and manage through the backend

The distribution question

For internal apps, store distribution may be unnecessary — enterprise distribution or a web app avoids review entirely. For consumer apps, the store is also your marketing channel and its requirements shape the product.

Settle this before designing, because it affects both cost and timeline materially.

FAQ

Frequently asked questions

The questions readers ask us after this guide.

Still have a question?

Ask us directly — a senior engineer will get back to you.

Ask about your project

Can a web app do everything?

Not quite — background operation, deep hardware access and reliable offline use remain better native. For most business use cases the gap is smaller than people assume.

How long does store approval take?

Usually days rather than weeks now, with occasional rejections that need a resubmission. Build a buffer into any launch date that depends on it.

Should we build for both platforms at once?

If your users are split, yes, using a cross-platform framework. If they are concentrated, launch on the dominant one and add the second on evidence.

What about progressive web apps?

A genuinely good middle path for many business cases: installable, works offline to a degree, no store. Push notification support and platform capability vary, so check against your requirements.

Keep reading

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