Think Build Implement Repeat
London, UK +44 7367 067226
WhatsApp FOLLOW f in X
  1. Home
  2. Blog
  3. Testing a Game Before You Launch It
Web Development

Testing a Game Before You Launch It

The developer is the worst judge of whether a game is understandable. A short testing process that finds the problems that matter.

Updated 2 min readBy SpiderHunts Technologies

Free estimateNo obligation

Get a free estimate

Tell us what you need. A senior engineer reads every enquiry.

Takes under a minute. We never share your details.

  • Free consultation
  • No commitment
  • NDA on request

Prefer to talk? Book a free 30-minute call →

Quick answer — TL;DR

Watch several people play without helping them, note where they hesitate, and fix the first thirty seconds before anything else. Most games lose players before they understand what to do.

The short answer

You cannot judge whether your own game is understandable. Watching five people play for two minutes each, without saying anything, finds more than any amount of internal review.

The first thirty seconds is where most players are lost.

Run it properly

  1. Give them the link and say nothing else.
  2. Do not explain, however uncomfortable it becomes.
  3. Note every hesitation and every wrong assumption.
  4. Note when they stop, and ask why afterwards.
  5. Fix the most common problem before testing again.

Point two is the hard part and the entire value. The moment you explain, you have removed the thing you were trying to measure.

What to look for

ObservationMeans
Hesitating at the startThe objective is unclear
Trying the wrong controlThe interaction is not obvious
Not noticing feedbackSignals are too subtle
Stopping mid-sessionBoredom or frustration, ask which
Finishing without replayingNo reason to continue

The distinction in the fourth row matters. Frustration is a design fault; boredom means the mechanic is not carrying the length.

Test on their devices

  • Their own phone, not a test device
  • On mobile data, not office broadband
  • In whatever browser they normally use
  • Without any special setup
  • In a normal environment, sound off

Testing on a prepared device in ideal conditions misses most of what real players encounter in the first ten seconds.

Fix the opening first

Improvements to later content reach fewer people than improvements to the opening, because most players never get there.

Make the objective obvious within seconds, make the first interaction unmistakable, and give immediate feedback for it.

FAQ

Frequently asked questions

The questions readers ask us after this guide.

Still have a question?

Ask us directly — a senior engineer will get back to you.

Ask about your project

How many testers are needed?

Around five people, watched individually, finds most problems. Volume adds little beyond that early on.

Why not explain the game to testers?

Because explaining removes exactly what you are trying to measure. Silence is the whole method.

Which part should be fixed first?

The opening seconds. Improvements later reach far fewer people because most never get there.

Should testing use our own devices?

No. Their phone, their browser, mobile data, sound off. That is what real players have.

Keep reading

More on Web Development

Start here

Thinking about a browser game for a campaign or a product?

Tell us what it is for and who plays it. We will come back with a realistic scope, what it takes to run smoothly on the phones your audience actually has, and an honest view on whether a game is the right format at all.

  1. You tell us what you needTwo minutes on the form, or a message on WhatsApp.
  2. A senior engineer reviews itAnd comes back with questions, a realistic range and an honest view on fit.
  3. Free 30-minute scoping callWe talk through scope, options and a realistic estimate — with no obligation.
Free estimateNo obligation

Talk to someone who builds this

Send a short brief and we will come back with an honest view and a realistic range.

Takes under a minute. We never share your details.

  • Free consultation
  • No commitment
  • NDA on request

Prefer to talk? Book a free 30-minute call →