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Saving Game Progress in a Browser

Browser storage is lost more often than people expect. Options for saving progress, and choosing based on how much losing it would matter.

Updated 2 min readBy SpiderHunts Technologies

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Quick answer — TL;DR

Browser storage is per device and can be cleared without warning. Use it for convenience, and use an account with server-side saving for anything a player would be upset to lose.

The short answer

Storage in the browser is convenient and unreliable. It is per device, per browser, and can vanish when someone clears their data, uses private browsing or switches device.

Choose based on consequence: convenience locally, accounts for anything that matters.

What each option gives you

ApproachSurvivesCost
Browser storageSame device and browser onlyNothing
Storage plus a share codeManual transfer between devicesSmall
Anonymous accountDevices, if they keep the linkModerate
Full accountEverythingHigher, plus obligations
Nothing savedEach session stands aloneNothing

The bottom row is a legitimate choice for a short campaign game and removes an entire category of problems.

Handle storage failing

  1. Wrap every access, because it can throw rather than return empty.
  2. Work correctly when nothing is stored.
  3. Do not assume what you saved is still there.
  4. Handle a full quota without breaking the game.
  5. Never show an error about storage to the player.

Private browsing and restricted settings both produce errors rather than empty values, and an unhandled one breaks the game on load.

Be clear with players

If progress is saved only on that device, say so before they invest hours. Discovering it after switching phone is a bad experience nobody forgets.

Where you offer a way to transfer progress, make it findable before it is needed rather than only in a settings menu.

Accounts bring obligations

  • Personal data to protect and to delete on request
  • Recovery for people who lose access
  • Age considerations if children play
  • Support when something goes wrong
  • A commitment to keep running the service

For a short campaign game those obligations rarely justify themselves. For a product people return to, they usually do.

FAQ

Frequently asked questions

The questions readers ask us after this guide.

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Is browser storage reliable?

No. It is per device and per browser, and can be cleared without warning or be unavailable entirely.

What happens in private browsing?

Storage access frequently throws rather than returning empty, which breaks games that do not handle it.

When are accounts worth it?

When players would be upset to lose progress. They bring data protection and support obligations with them.

Should we tell players where progress is saved?

Yes, before they invest time. Discovering it was device-only after switching phone is a bad experience.

Keep reading

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