Native or Cross-Platform?
Last updated:
What the choice actually costs
Two native apps means two codebases, two sets of skills and two of every future change. Cross-platform means one codebase producing both, with platform-specific code where it matters.
For a typical business app the saving is 30–40% of the build and a similar proportion of ongoing maintenance. That is significant enough that cross-platform should be the default and native the justified exception.
When cross-platform is clearly right
- The app is mostly forms, lists, detail screens and API calls — which describes most business apps
- You want both platforms and have one budget
- The team maintaining it afterwards is small
- Feature parity across platforms matters to you
- Time to market is a real constraint
Field service, ordering, booking, internal tools, customer portals, loyalty. All of these are well served by a cross-platform build and users cannot tell.
When native still wins
- Sustained high-performance graphics — games, heavy real-time rendering
- Deep device integration: advanced camera control, sensors, background location at high frequency
- You need a new OS feature the day it launches
- Heavy on-device machine learning
- Platform-specific interface conventions are central to the product
The honest test: does your app do something unusual with the hardware? If not, the cross-platform argument is difficult to beat with a straight face.
The comparison in practice
| Cross-platform | Two native apps | |
|---|---|---|
| Build cost | Baseline | +30–40% |
| Ongoing maintenance | One codebase | Two, forever |
| Performance | Excellent for typical apps | Best available |
| Device APIs | Most, some via plugins | Everything, immediately |
| New OS features | Weeks to months behind | Day one |
| Hiring | Smaller but growing pool | Larger, more expensive |
What we use and why
We build most business apps with Flutter or React Native. Flutter gives consistent rendering across platforms and excellent performance for interface-heavy apps; React Native suits teams who already have React skills and want to share knowledge with a web codebase.
Both are mature, both are used by large companies in production, and either is a defensible choice. The deciding factor is usually what your team already knows, because that is who maintains it after we finish.
The hybrid nobody mentions
You can mix. A cross-platform app can drop into native code for one demanding feature — a custom camera flow, a specific sensor integration — while everything else stays shared.
This is how most of the difficult cases actually get solved, and it means the native-versus-cross-platform decision is rarely as absolute as it is presented. Build shared, go native where the evidence forces it.
Frequently asked questions
Will users notice it is not native?
What about Progressive Web Apps?
Can we start cross-platform and go native later?
Does Apple treat cross-platform apps differently in review?
Considering an app for your business?
Tell us how often a customer would open it. That one answer usually settles whether you need an app or a much cheaper mobile site.
Related services
What we build for problems like this one